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The plot

The story takes place in a typical medieval-fantasy village called Txtown. One morning, the Queen makes an announcement to all of her subjects: a powerful magic curse is leading to the town, a curse that only ASCII worlds can have: slowly, but inexorably, everything is turning into not-translatable characters(Like �).

The Queen is sure that the non-translatable pest is caused by somebody, an infector who spreads the curse to damage nearby kingdoms, and capturing them will stop the plague; she therefore put a huge bounty on the head of this mysteryous person, and whoever will bring her enough proofs will become a hero AND a very rich person.

In all this, you are just a common villager. Will you spend the day hunting and completing random side quests? Or will you help and find the infector? (Actually, is there an infector at all? Is there a plague at all? Will this random object be useful for some quest?)


The gameplay

ASCII Quest is basically a text adventure, where you click on an option to perform an action, but there's also a time factor: in fact, the game world reacts to the game time, as any real word would (for example, if in the game it's 12:30, most places will be closed for lunch).

Some actions will require time to be completed. The time taken by an action is usually displayed near the option.

IMPORTANT: certain actions may lie about the time they take, so that you won't be able to assume their outcome. 

More details in the game's Instrucions page

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorCookie_CHR
GenreVisual Novel, Adventure
Tagsascii, Fantasy, Godot, Magic, Medieval, Multiple Endings, Text based

Comments

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Nice art I like It, actually im making a game with an ASCII Style and its no easy to draw.I cant play this, because is in english only jj but I Will try, good luck with future proyects ;)

Great Art and Layout. Would you mind to share how you use GDscript to create the text art?

Basically, there is a label with fixed width and height in the "picture" corner, and it has monospace font, and I just fill it with the necessary text characters until picture looks nice. A bit tedious, but there aren't any other ways, I think

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Nice art, nice text-quest game. Got third ending.