ASCII Quest
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The plot
The story takes place in a typical medieval-fantasy village called Txtown. One morning, the Queen makes an announcement to all of her subjects: a powerful magic curse is leading to the town, a curse that only ASCII worlds can have: slowly, but inexorably, everything is turning into not-translatable characters(Like �).
The Queen is sure that the non-translatable pest is caused by somebody, an infector who spreads the curse to damage nearby kingdoms, and capturing them will stop the plague; she therefore put a huge bounty on the head of this mysteryous person, and whoever will bring her enough proofs will become a hero AND a very rich person.
In all this, you are just a common villager. Will you spend the day hunting and completing random side quests? Or will you help and find the infector? (Actually, is there an infector at all? Is there a plague at all? Will this random object be useful for some quest?)
The gameplay
ASCII Quest is basically a text adventure, where you click on an option to perform an action, but there's also a time factor: in fact, the game world reacts to the game time, as any real word would (for example, if in the game it's 12:30, most places will be closed for lunch).
Some actions will require time to be completed. The time taken by an action is usually displayed near the option.
IMPORTANT: certain actions may lie about the time they take, so that you won't be able to assume their outcome.
More details in the game's Instrucions page
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Cookie_CHR |
Genre | Visual Novel, Adventure |
Tags | ascii, Fantasy, Godot, Magic, Medieval, Multiple Endings, Text based |
Comments
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Nice art I like It, actually im making a game with an ASCII Style and its no easy to draw.I cant play this, because is in english only jj but I Will try, good luck with future proyects ;)
Great Art and Layout. Would you mind to share how you use GDscript to create the text art?
Basically, there is a label with fixed width and height in the "picture" corner, and it has monospace font, and I just fill it with the necessary text characters until picture looks nice. A bit tedious, but there aren't any other ways, I think
Nice art, nice text-quest game. Got third ending.